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Advanced Bash-Scripting Guide

By Mendel Cooper
The shell is a command interpreter. More than just the insulating layer between the operating system kernel and the user, it's also a fairly powerful programming language. A shell program, called a script, is an easy-to-use tool for building applications by "gluing" together system calls, tools, utilities, and compiled binaries. Virtually the entire repertoire of UNIX commands, utilities, and tools is available for invocation by a shell script. If that were not enough, internal shell commands, such as testing and loop constructs, give additional power and flexibility to scripts. Shell scripts lend themselves exceptionally well to administrative system tasks and other routine repetitive jobs not requiring the bells and whistles of a full-blown tightly structured programming language.
A working knowledge of shell scripting is essential to anyone wishing to become reasonably proficient at system administration, even if they do not anticipate ever having to actually write a script. Consider that as a Linux machine boots up, it executes the shell scripts in /etc/rc.d to restore the system configuration and set up services. A detailed understanding of these startup scripts is important for analyzing the behavior of a system, and possibly modifying it.
Writing shell scripts is not hard to learn, since the scripts can be built in bite-sized sections and there is only a fairly small set of shell-specific operators and options to learn. The syntax is simple and straightforward, similar to that of invoking and chaining together utilities at the command line, and there are only a few "rules" to learn. Most short scripts work right the first time, and debugging even the longer ones is straightforward.
A shell script is a "quick and dirty" method of prototyping a complex application. Getting even a limited subset of the functionality to work in a shell script is often a useful first stage in project development. This way, the structure of the application can be tested and played with, and the major pitfalls found before proceeding to the final coding in C, C++, Java, or Perl.
Shell scripting hearkens back to the classic UNIX philosophy of breaking complex projects into simpler subtasks, of chaining together components and utilities. Many consider this a better, or at least more esthetically pleasing approach to problem solving than using one of the new generation of high powered all-in-one languages, such as Perl, which attempt to be all things to all people, but at the cost of forcing you to alter your thinking processes to fit the tool.

Linux Programming

By Kurt Wall, Mark Watson, and Mark Whitis
Linux has always provided a rich programming environment, and it has only grown richer. Two new compilers, egcs and pgcs, joined the GNU project’s gcc, the original Linux compiler. In fact, as this book went to press, the Free Software Foundation, custodians of the GNU project, announced that gcc would be maintained by the creators and maintainers of egcs. A huge variety of editors stand alongside the spartan and much-maligned vi and emacs’ marvelous complexity. Driven largely by the Linux kernel, GNU’s C library has evolved so dramatically that a new version, glibc (also known as libc6) has emerged as the standard C library. Linux hackers have honed the GNU project’s always serviceable development suite into powerful tools. New widget sets have taken their place beside the old UNIX standbys. Lesstif is a free, source-compatible implementation of Motif 1.2; KDE, the K Desktop Environment based on the Qt class libraries from TrollTech, answers the desktop challenge posed by the X Consortium’s CDE (Common Desktop Environment).
What This Book Will Do for You
In this book, we propose to show you how to program in, on, and for Linux. We’ll focus almost exclusively on the C language because C is still Linux’s lingua franca. After introducing you to some essential development tools, we dive right in to system programming, followed by a section on interprocess communication and network programming.
After a section devoted to programming Linux’s user interface with both text-based and graphical tools (the X Window system), a section on specialized topics, including shell programming, security considerations, and using the GNU project’s gdb debugger, rounds out the technical discussion. We close the book with three chapters on a topic normally disregarded in programming books: delivering your application to users. These final chapters show you how to use package management tools such as RPM, how to create useful documentation, and discuss licensing issues and options. If we’ve done our job correctly, you should be well prepared to participate in the great sociological and technological phenomenon called “Linux.”
Linux Programming Unleashed (2nd Edition)

UNIX Bourne Shell Programming

This course is for individuals who have completed "UNIX forBeginning Users" (or equivalent experience) and want to write UNIX BourneShell script files. A script file contains a sequence of UNIX commands which can be executed by entering one command. Itis assumed that the student already has a good understanding of the UNIX operating system, be able to use a UNIX editor, and be familiar with a computer terminal or typewriter keyboard.
Upon successful completion of this course the student will be able to:
  • Write moderately complex BourneShell scripts.
  • Make a BourneShell script executable.
  • Demonstrate how to use the following BourneShell commands: shift, exit, expr, test, if then, if then else, if then elif, for, while, until, and case.
  • Use the following BourneShell constructs: tracing mechanisms (for debugging), user variables, BourneShell variables, read-only variables, positional parameters, reading input to a BourneShell script, command substitution, comments, and exporting variables. In addition, test on numeric values, test on file type, and test on character strings are covered.
  • Create a ".profile" script to customize the user environment.
  • Use advanced features of File Transfer Protocol (FTP)
  • Compile source code into object and executable modules.
  • Optional: KornShell programming. This is of primary interest to programmers.
  • Convert VMS DCL command files to UNIX Shell.

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